Monday, 18 April 2011

Question 7- Looking back at your preliminary task- what do you feel you have learnt in the progression from it to your final product?

Production- Final Film

Title- Per Oculos Lupus
Produced by- Sync Productions
Starring- Ryan Lott, Chloe May, Tom Hartland
Released- April 2011
Genre- Horror
Director(s): Forest Onderka-Lang, Thomas Hartland, Thomas Mendel, Robert Gravely
Editing by- Forest Onderka-Lang, Thomas Mendel, Thomas Hartland, Robert Gravely

Planning 9- Shooting Schedule


We decided to film everything on Friday 12th March, It was tough to Co-Ordinate everyone to a good shooting time as both the members of the group who did the filming, Myself, and Forest, both have jobs, as did the driver of the car we used. Eventually we found a suitable day to film which was quite stressful as it was that night or bust really, so the weather really had to play along with its forecast- shown here ->

For the filming, the used:

  1. The camera
  2. The car
  3. Skye (Dog)
  4. Blanket
  5. Two actors (discluding myself in the dog walkers role)
  6. The costumes
The costumes were thought about thoroughly, the writers of the storyboard, (Myself and Forest) had the vision of a traditional American style werewolf film. Whereby the two teenagers are alone at the stereotypical "Make out point" and the two are attacked by a lurking werewolf. With this in mind, the actors had to be wearing the stereotypical American teenage clothing, originally we wanted to use the again stereotypical "Jock football team jacket". But there were difficulties getting a hold of it. So the male actor wore an American designer top and the female actor wore a dress.

We didn't film the final production chronologically, as the werewolf was supposed to be able to see in the dark, we filmed the POV shots during the day to make sure it was illuminated giving the impression the wolf has immaculate night-time vision. The frames we shot are as follows-

Wolf Point Of View Shots (Frames 2, 5, 8, 22, 23)
Shots Involving The Dog (Frames 14 - 21)
Shots Of Actors One and Two (Frames 6, 7, 9, 10 - 13, 16, 18)
Shots of Actor Three (Frames 15, 17)
Moving Car Shots (Frames 1, 3, 4)

Planning 8- Communication through Web 2.0


The members of the team had to have some way of communicating and organising wherever we are. So we decided to use social networking sites such as facebook-




Some members of the group used twitter for things like sharing their research, I however didn't because I think for the most part It's a self centred waste of time. Here, Team Member Thomas Mendel is sharing the soundtrack he found with Team Member Forest.

Saturday, 16 April 2011

Planning 7- Props and Locations

The job of finding suitable locations was actually my task. As my village is in a very rural location with lots of quiet back roads in which a teenage couple might go to engage in teenage kicks. I scouted around 3 or 4 locations around my house but eventually chose the first one I found as it was a very quiet road with no sound except the occasional sound of a train going by and It also has a very creepy shed like structure overlooking the road which I thought we could shoot from. I thought if we shot from it at the start of the film then perhaps we could use it as the werewolf's "Den". We created a table of the props we used to simply keep track of what we have used- borrowed etc. So that it could be returned and not lost. This is the table:



Props:
Reason for usage:
Digital Video Camera
to record the opening two minutes
Digital Fixed Camera
to take photos as evidence
Tripod
to stand and keep the camera still whilst filming
Rug
for the boy and girl actors to sit on
Car
to be parked behind the boy and girl/lighting



These are pictures of the Location I eventually chose-



Planning 6- Marketing and Distribution

Poster:

The poster was created as a form of advertisement for the general public. The poster was created by team member Rob Gravely, it was essential to make the poster attractive and gripping. The text he used is clearly stirring and is clearly gives it's audience the impression that this is a horror film. The use of red and black in the image is often used in many horror films as it provokes fear.

The image in the Poster is a still from the shooting day. The BBFC rating of the film and the actors names are included in the poster.



Planning 5- Directors Pitch

Main task: the titles and opening of a new fiction film, to last a maximum
of two minutes.

All video and audio material must be original, produced
by the candidate(s), with the exception of music or audio effects from a
copyright-free source. Both preliminary and main tasks may be done individually
or as a group. Maximum four members to a group.


The opening two minutes of a werewolf movie. A teenage couple drive to a secluded spot for a romantic evening. Using the Bus Technique, a Farmer interrupts, but then he is attacked by the werewolf. Shot in the style of a low budget B-movie, the audience doesn’t see the werewolf, but it’s introduced through Point Of View shots.

As a group we intend to shoot on location near Kilsby. We need to consider lighting, as it will be a night shoot. Our initial plan is to work with the car’s headlights, camping lanterns and external torches. 

Planning 4- Story Board

Here is our Story Board for the final product.




Planning 3- Production Logo

The production logo was designed by Team Member Thomas Mendel, we decided to name our production company "Sync Productions", we thought that it was catchy and was very much like production logos you would find in a film. We created by utilising Adobe Photoshop and Microsoft Word.


Planning 2- Soundtrack Consent

The team decided to use "Monster" by the Automatic in the final production- It was appropriate and as the Film a aimed at a teenage audience it is quite a teen representative song. To use the song we had to gain consent from the licensing company that represents the song.

We sent this email asking for consent-

 

Planning 1- Divvying up the Tasks

The tasks in the production were divvied up between us equally yet some tasks such as location finding were given to me as I have a motorbike and could ride around rural location to discover suitable shooting locations. Tasks were also given to people with experience in that field. Such as the Soundtrack- it was originally meant for team member Tom Mendel but was designated to team member Rob as he studies Music Technology, and has the software necessary to create a soundtrack.

These were some of the Tasks-

Friday, 15 April 2011

Saving Private Ryan- Opening 2 minutes deconstruction



Saving Private Ryan Opening 2 minutes deconstruction.


Sound-
  • Opens with non-digetic patriotic/ militaristic music
  • Complete silence whilst music is playing except the sound of the flag being blown in the wind, again quite a provocative patriotic sound.
  • Non-digetic sound of waves during shot of Character A footsteps
  • Digetic Sound of Character A’s family can then be heard afterwards giving the viewer a better understanding of how many people there are with character A and building a better picture of the scene.
  • Sound of Camera shot being taken, perhaps referencing the respect Characters A’s family has for him
  • As scene progresses the sound of birds and waves drowns out the footsteps indicating a more naturalistic environment the characters have walked into.
  • Continuing patriotic music along with military drums firther indicates a military based film and Character.

Camera Angles-
  • Starts with Low shot panning up to a mid shot of the back of Character A, it’s at eye level so the viewer feels they are in the scene behind Character A. Then changes to a Long shot of Character A’s family, indicating that from the previous shot the viewer is supposed to believe they are part of Character A’s family.
  • Mid shot of Character B, one of Character A’s family, holding a camera, as he takes the photo the shot changes to a long shot behind the family, Character A is visible through the gap between Character B and the family, giving the viewer an idea of where they are standing in the crowd.
  • Mid shot of character C, can be assumed Character C is Character A’s wife, as she is of similar age  and is looking towards Character A in a proud manor, camera is progressively introducing each member of the family.
  • Extreme long shot of Character A and his family, obstructed by trees, this is the naturalistic environment suggested by the natural sounds of birds and waves.
  • Character A then walks from the extreme long shot to a long shot to a mid shot, this is the first time we see Character A so this is done to introduce Character A slower than Character B and C indicating he is of importance.
  • Extreme long shot of American flag with trees, trees are pointing right, then changes to extreme long shot of French flag with trees pointing left, possibly indicating a conflict of the two or that they are separated.
  • Camera then changes to a low extreme long shot of Character A leading his family through the field.
  • Camera pans to a mid wide shot with Character A standing in the middle of hundreds of graves.





Mise-en-scene-
  • Waving American flag along with militaristic music indicates an American based war film.
  • The trees that obstruct Character A indicate a peaceful natural environment .
  • Hundreds of war graves surround Character A, all mostly Christian, and only one Hebrew. Perhaps giving the viewer a bit of background knowledge about the war.

Editing-
  • Camera shots are edited so the viewer is constantly moving with the family, as though they are walking with them, and then occasionally pans to a long shot view of the family to remind the viewer that Character A is leading.
  • As Character A walks down the walkway, and extras are walking past him, as the other characters are introduced the extras walk past as if they have paid no attention to Private Ryan. It has been edited to highlight the people have forgotten about what the veterans have done for the country.
  • As Character A starts to walk towards the grave yard the all aspects like music, camera work and Mise-en-scene come into play making it like the walk into the graveyard is very hard for Character A.


MAJOR DECONSTRUCTION GENIUS WARNING-


When character A comes into the Natural environment as stops at the tree, the camera work and the sounds of the waves highly symbolise the D-Day landings. As he stands there he has the sea at his back and his staring out with a look of almost fear, as though he has just stepped off the boats. He then begins to walk towards the camera which is this case pans out to be looking from the graveyard. As he walks the long shot reveals he is leading his family across the field. Somewhat representing the beaches at Normandy. It then pans out to reveal all the graves around Character A, kind of representing all the people that would have been dying all around him.

Wednesday, 9 February 2011

Never Back Down Deconstruction



Never Back down opening two minutes deconstruction
Camera Angles-
·         Starts with a shot of a camera, which then changes to a establishing shot from the POV of the camera shown. This gives the audience the inclination that the scene will be an American Football scene.
·         Close up of character A which zooms out to a mid shot establishing what the main character looks like for the audience.
·         Over the shoulder shot from character A looking at running target, gives the audience the impression they are Character A marking the target.
·         Long shot of enemy team starting to make their play.
·         Cuts back to character A mid shot showing him running towards his target
·         Long/Over the shoulder shot of Character A tackling enemy player, it gives the impression that you are looking on at the game as the shoulder/head of the character in front of you is blacked out. Then focuses on the character that the camera is looking over revealing a second character he is talking to.
·         Close up/over the shoulder shot of character A grabbing character B in a threatening way, the two characters take up the majority of the shot perhaps indicating that you are in this little squabble yourself.
·         Over the shoulder shot of character A huddling with team members, making the viewer feel they are returning from the play.
·         Mid tracking shot of Character A pointing of the screen, camera is moving quite fast building up the tension in the scene.
·         Extreme long shot from behind the “enemy” teams defence team, again switching to the viewers somewhat second role as onlooker of the game.
·         Montage of camera shots being changed very fast between one another, creating a lively and fast paced part of the scene building tension in the viewer.
·         Shot of the scoreboard, indicating the scores and the time left in the game, this shows the viewer that not much time if left in the game and this again builds more tension in the viewer and helps him to understand why the characters are getting angrier with each other.

Sound-
·         Non-Diegetic sound over the credits, quite fast paced music building up to something.
·         Sound of the camera zooming in and out, with the sound of shouting in the background. The sound is clearly a team of people, so you can assume it’s a sport
·          Non-Dietgetic sound of bass guitar, a sort of mood music, symbolising perhaps calmness, although the camera is on character A, it could be implying he is totally relaxed at the football game
·         Commentators voice over the game can be heard, viewer gets an idea of what is happening in the game.
·         Sound of Character A’s team mates call out “Good one jake” informs the viewer as to what the main characters name is
·         Music intensifies when “Jake” starts to issue orders to his team, this calls attention to the viewer indicating the viewer should be watching character A at this point.
·         Drum roll when Character A tackles character B to the ground, perhaps ending the tension previously built up by the music.#
·         Music intensifies at the start of the next play, this could symbolise the game itself, where the last play’s intense music ended, the next plays starts shortly afterwards. Perhaps indicating a very fast game.

Mise en scene
·         Through the camera you can see the American football kits worn by the players, the helmets immediately let you know that you are watching an American football game.
·         The innings board is facing the camera so the viewer immediately knows what stage of the game it is
·         The colour of the kit worn by character A is white, whereas the opposing team is wearing a black jersey, this is a subliminal message to the viewer that lets them know that the black team are the enemy and the white team are the “Good guys”
·         There is a flash when character B mentions character A’s “old man” showing that character A just had a flashback and clearly something horrible has happened to his father. Could also imply a change in attitude or mood, as though he is snapping.
·         After the flashback all character A’s team mates seem to vanish, symbolising a sort of, western “ghost town showdown” between the two characters.

Editing-
All the camera shots are based around the innings of the game. In between plays the camera switches are relatively slow, whereas when the game continues the pace quickens and a generally more intense experience is created.
When character B antagonises character A the flashes of light that have been added in symbolise jake change in mood and aggressions, as he becomes angrier, a flash is incorporated to show that he is “blinded with rage” by the end of the flashes character A is gripping and threatening character B.
The way the shots have been organised into a sort of montage confuses the viewer and makes the game harder to follow, and therefore intensifies the experience of the scene even more.